Programming : Zaaabinski

Models and environment : Kavartu

UI : BAD_DAD

Music and sounds : Trevor

Movement : WSAD and mouse for the minigame


Your underwater base of operations has broken down. If you want to survive in this ocean, you're going to need to find the parts to fix it! Search around in the nearby waters to find bolts, but beware: not all of the creatures in this area are friendly. Avoid the monsters that emit light at all costs. When you reach a locked gate, click to match cables that look alike. Keep an eye on your oxygen level and depth meter, and make sure you have enough time to get back before you run out of air. Best of luck!

Comments

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I think the texturing on the ground could use a little bit of work. The brown areas indicated to me that you could walk on them, but that wasn't true in all cases. Sometimes there were brown areas you couldn't walk on and sometimes there were grey areas you had to walk on. I think it might be worth rethinking the system where low oxygen restricts your field of view because it creates a negative feedback loop where not getting oxygen makes it harder to find oxygen. I think it'd be cool if the cable minigame had the cables follow the mouse while you were holding onto them. I found it kind of difficult to tell why they weren't connecting when I was clicking between their endpoints.


I liked the color pallet and perspective choice, it really gives the world a sense of depth. The shine effect on the bolts gave me a throwback to the GameCube SpongeBob games, which is fitting for the theme. I always appreciate settings menus in jam games as well, so thank you for including that as an option.


All together, I enjoyed my time with your game. Good job!

very fun :)

Glad you liked it!